Catalog Search Results
Author
Series
Time warp trio series volume 1
Appears on list
Description
Joe receives a magic book for his birthday present from his uncle. Joe, Fred, and Sam are transported to a time when evil knights, fire-breathing dragons, and vile-smelling giants roamed the land.
Author
Series
Time warp trio series volume 2
Publisher
Viking
Pub. Date
c1991
Physical Desc
57 p. : ill. ; 22 cm.
Author
Series
Time warp trio series volume 3
Publisher
Viking
Pub. Date
1992
Physical Desc
70 p. : ill. ; 22 cm.
Author
Series
Time warp trio series volume 4
Publisher
Viking
Pub. Date
c1993
Physical Desc
78 p. : ill. ; 21 cm.
Description
The Time Warp Trio find themselves in the middle of an adventure in prehistoric times, where cave art is a form of graffiti and "rock" music takes on a whole new meaning.
5) 2095
Author
Series
Time warp trio series volume 5
Publisher
Viking
Pub. Date
1995
Physical Desc
72 p. : ill. ; 21 cm.
Description
While on a field trip to New York's Museum of Natural History, Joe, Sam, and Fred travel one hundred years into the future, where they encounter robots, anti-gravity disks, and their own grandchildren.
Author
Series
Time warp trio series volume 7
Publisher
Viking
Pub. Date
1998
Physical Desc
73 p. : ill. ; 22 cm.
Description
At the beginning of summer vacation Joe, Sam, and Fred find themselves trapped inside their summer reading list, involved in a battle between good and evil characters from well-known children's books.
Author
Series
Time warp trio series volume 8
Publisher
Viking
Pub. Date
1999
Physical Desc
73 p. : ill. ; 19 cm.
Description
As they are about to go on stage, Joe, Fred, and Sam are transported back to the time of Zeus and the other gods in Greek mythology, who, strangely enough, behave much as the characters in the trio's class play.
Author
Series
Time warp trio series volume 9
Publisher
Viking
Pub. Date
2000
Physical Desc
87 p. : ill. ; 22 cm.
Description
Joe, Fred, and Sam demonstrate some of their favorite professional wrestling moves, including the "Time Warp Trio Blind Ninja Smackdown," when they're transported to ancient Rome and forced to fight as gladiators in the Colosseum.
9) Sam Samurai
Author
Series
Time warp trio series volume 10
Publisher
Viking
Pub. Date
c2001
Physical Desc
85 p. : ill. ; 22 cm.
Description
Joe, Fred, and Sam are transported to seventeenth century Japan where they infuriate a Samurai warrior, encounter their great-grandaughters, and save their lives by reciting an ancient form of poetry.
Author
Series
Time warp trio series volume 12
Publisher
Viking
Pub. Date
2002
Physical Desc
73 p. : ill. ; 22 cm.
Author
Series
Time warp trio series volume 14
Publisher
Viking
Pub. Date
2004
Physical Desc
72 p. : ill. ; 22 cm.
Description
In their latest time travel adventure, Fred, Joe, and Sam da Brooklyn meet Leonardo da Vinci and try to avoid becoming toilet scrubbers in a sixteenth-century Italian army.
12) Tut, Tut
Author
Series
Publisher
Puffin Books
Pub. Date
2004.
Physical Desc
74 pages : illustrations ; 20 cm.
Description
The intrepid Time Warp Trio is back, and up to hieroglyphic high jinks in the land of pyramids and Pharaohs.
Author
Series
Time warp trio series volume 15
Publisher
Viking
Pub. Date
2005
Physical Desc
72 p. : ill. ; 22 cm.
Description
After arriving in Pennsylvania during the winter of 1776, time travelers Joe, Fred, and Samantha inspire General George Washington, "the man on the one dollar bill," to carry out a surprise attack on Hessian troops in Trenton, New Jersey, that will change the course of the Revolutionary War.
14) Marco? Polo!
Author
Series
Time warp trio series volume 16
Publisher
Viking
Pub. Date
2006
Physical Desc
90 p. : ill. ; 22 cm.
Description
The Time Warp Trio find themselves in a desert in China, and in order to retrieve their magical book from the court of Kublai Khan, they must pose as astrologers and join the caravan of Marco Polo and his father.
16) The Warped ones
Publisher
The Criterion Collection
Pub. Date
2011
Physical Desc
1 DVD (75 min.) : sd., b&w ; 4 3/4 in.
Description
A juvenile delinquent gets out of the pen and immediately embarks on an angry rampage, most of it directed at the girlfriend of the journalist who helped send him up.
Author
Series
W.A.R.P volume 1
Publisher
Hyperion
Pub. Date
c2013
Physical Desc
341 p. ; 22 cm.
Description
In Victorian London, Albert Garrick, an assassin-for-hire, and his reluctant young apprentice, Riley, are transported via wormhole to modern London, where Riley teams up with a young FBI agent to stop Garrick from returning to his own time and using his newly acquired scientific knowledge and power to change the world forever.
Author
Series
Description
Riley, a teen orphan boy living in Victorian London, has had the misfortune of being apprenticed to Albert Garrick, an illusionist who has fallen on difficult times and now uses his unique conjuring skills to gain access to victims' dwellings. On one such escapade, Garrick brings his reluctant apprentice along and urges him to commit his first killing. Riley is saved from having to commit the grisly act when the intended victim turns out to be a scientist...
Author
Series
W.A.R.P volume 2
Formats
Description
FBI agent Chevie Savano escapes into the past to elude the secret police after they kill Charles Smart just as he is telling her of the WARP program, and she and Riley team up to find Colonel Clayton Box before he can launch missles at the capitals of Europe.
20) Corruptor
Author
Series
Description
The Warp is perfectly safe, its creators claimed.
The single greatest advance in computer technology since the invention of the microchip, the Warp is a virtual reality gaming system so advanced that players aren't just in the game, they are the game. And inside the Warp lies the most cunning of all games, the de facto king of online gaming. It is the one game said to be unbeatable: Crisis.
The Warp was flawless, and the game was perfect. Until...
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